ESTÁDIO JOSÉ ALVALADE

Across different projects, my responsibilities ranged from full end-to-end stadium production — from the initial blockout to preparing the final level for lighting handoff — to the creation of individual stadium sections, architectural elements, environment assets, and props.

* Creating blockouts based on concepts, architectural drawings, and reference materials
* Modeling stadium architecture and individual structural elements
* Creating high-poly and low-poly environment models, props, and modular assets
* Developing modular kits for efficient environment assembly
* Creating UV layouts and texturing assets
* Setting up materials and collisions, and preparing assets for integration into the game engine
* Optimizing geometry for real-time performance
* Scene assembly and level art in Unreal Engine
* Final technical validation of the level before lighting handoff

I worked on both authentic recreations of real-world stadiums and original conceptual sports venues. Throughout production, particular attention was given to architectural accuracy, visual quality, performance, and the effective use of modular workflows.

The stadiums were developed as part of a collaborative Environment Art team, with artists contributing to different stages of production depending on the requirements of each project.